1/9/2024 0 Comments Astria ascending reviewsThings became a bit more interesting after the job system was unlocked, but even that’s a bit convoluted. You can unlock these through skill points and skill orbs, and I’ve gotta say, being able to unlock more of them was probably the most exciting part of the game. Various skills are laid out as a bunch of stars, presumably to go with the Zodiac theme that’s prevalent in the game. It made me wonder what the point of having platforming was even for.Ĭharacters can unlock new skills through, what I can only put as, a skill constellation rather than a skill tree. You’d just respawn to the exact same spot, not even the last save point you’d crossed, and you wouldn’t lose anything in the process either. What struck me as odd was the fact that despite there being platforming, there were no consequences if you fell and died. There are chests hidden away in nooks and crannies but besides that, there’s not much to keep an eye out for. There are puzzles here and there but they’re fairly easy to solve. I found this additional layer of gameplay to be overkill for the most part. The platforming the game has is mainly seen in the game’s dungeons. Most of all, a transition into battle that didn’t make my head spin every time was of dire need. An option to increase the battle speed would also have been nice. An indicator for the turn order would have been pretty handy, as at some points it seemed like the enemy’s turn would never get over. The combat does, however, need some quality-of-life improvements. You can also cause bonus damage to enemies if you can figure out their elemental weaknesses. They seemed a bit unnecessary at first but proved to be vital after defeating the small fries early on in the game. The likes of this have been seen before in both Octopath Traveler and Bravely Default, so it’s not entirely unique. Along with your Health Points and Magic Points are your Focus Points, points that can be spent to give a boost to your attacks and abilities. It relies on traditional turn-based combat with a little flair thrown into it. The combat is turn-based, there’s light platforming, a job system, a skill point system, sub-quests, and also a card game? Boy, there’s a lot to unpack.Īstria Ascending’s combat is one of its stronger points. ![]() Gameplay in Astria Ascending is a bit all over the place. A lot of the world's lore was also grazed over and barely explored. Overall, a story that had potential but was extremely non-compelling. The enemies encountered also seemed far too generic and had lackluster motives. It makes them seem non-humane and disconnected from each other's struggles as well as of the people of the land they're protecting. At one point, when someone close to one of the party members dies in front of them, none of them express any sorrow. Even worse, they end up throwing racist comments at one another, not even playful jabs, and these aren't even addressed by the other party members. I didn't really feel a sense of camaraderie between the party members either. In retrospect, it was pretty funny, but it’s a glaring issue that’s noticeable every time you head off into a fight. A character could say ‘Why?!’ and an enemy would have just been killed off. A lot of them were poorly matched to what was going on in battle. Not just the normal conversation between the characters, but also their phrases during battle. In addition, there were a number of inconsistencies with pronunciations of certain in-game names for characters and cities alike.Įventually, I switched to the Japanese voice acting to see if it was more bearable that way, and for a while it was, but it also made me realize that the translation was just too awkward. ![]() On the other hand, however, there was Dagmar, a beefy sorcerer who had the perfect gruffness to his voice for his sort of character. The demigods’ leader herself, Ulan, sounded the least leader-like and had zero conviction whatsoever in her voice, making it an absolute snooze to listen to. While the game gives you the option to choose between the Japanese and English voiceover, I like to usually stick with the English voiceover for video games. The second being the hit or mostly-miss voice acting.
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